But they generally don't scale up well per point and are often recommended to pick up last when everything else is picked up. Feel free to ask as many questions as you want, we'll be here to point the way.Įnd of the world? No. This early in the game its just best to find the class or weapon that you find the most fun, then find whats the way to use that. Support works as a bonus thing you do that also happens to help others. Even things like Bo's crit or element fields exist not to boost your party members, but primarily yourself. You can choose to play some supporting role through the Techer skills but it shouldn't come before your own damage output. Tanking is a thing you technically can do in this game, but is entirely useless as usually everything will die faster before it can really be a threat and aggro is determined by the player doing the most damage, which will almost never be the Tank. To describe it in more standard MMO terms, every class is and should be the DPS. In 12 player MPAs 1 player being a slouch isn't a huge issue, but in things like TA or CM which are heavily reliant on all the players' skill it really stands out. The moment a player stops contributing their share of the damage is the moment your party slows down and drags everyone through the mud with them. Most of the game is built to facilitate this as every class has enough modifiers and options available to sustain itself without the need to rely on another class to boost or help. The faster you kill things, the more you get to do things, the more you stuff you get. It is at its most rewarding when you (and everyone around you) are working in a highly coordinated manner, outputting as much damage as possible. Or we can continue to give our advice / experiences with the class to help you decide. Course the good thing is you can change class anytime to experiment or see. Just comes down to does using the boots special boots only photon arts mean that much, or does AoE wand smacking sound better. You'll always be doing something, least a good techer will anyway. You'll never be saying, sitting around for instance. This is where your ability to cast offensive techs comes into play. so you pull in 3 enemies, that's 3 separate aoes going off all at once to everything.) When it comes to mobs you don't want to be in melee with, aka bosses. (Think one AoE elemental burst per enemy hit. A giant wide zondeel, and then wand explosions wreck everything. A Techer for instance is very easily the best mobbing (basic enemy) class in the game. Everyone should always be doing as much as damage as possible. Nope, that's a bad techer and bad player. It's a trap.Ī techer, and well quite frankly any other class isn't just literally cast support skill, stand about like say in a lot of other MMOs. It's exactly as Cosmo Clock 21 says: "You want to be doing damage." That pitfall being you don't want to come into this game thinking it's like other MMOs, especially when you hear familiar terms like tank, support, etc being used. Here's the trick to this game, and something of a pitfall a lot of new players seem to fall into.
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